Have you heard about Struckd Studio? It’s a fairly new and super engaging way to build your own 3D video games. As you may know, I’m a huge fan of making games as a way of getting children into coding. My all-time favourite being Kodu Game Lab for which I have a scheme of work and teaching resources for using in the classroom.
Recently I stumbled across Struckd Studio as I was interested in learning how to use Unity and discovered this as an easy entry-point through their very comprehensive (and free) tutorials.
In addition to being an educator, I’m also a parent to two young children who love building games so I was really excited to see this is available, both in the browser and as an app on Android and iOS; my 9yo, in particular, loves using various game-making platforms (such as Kodu, Super Mario Maker and Ultimate Level Builder) so he was particularly keen to try out Struckd Studio on his tablet and has had great fun making a zombie apocalypse game as you can see below!

The great thing about this platform is that you can build a game with no coding knowledge initially but take it to the next level using the node-based visual coding environment which uses conditions and actions to add functionality, a concept that will be familiar if you are used to using Kodu. In the example below he has added an end sequence to his game based on the number of points achieved (gained by destroying zombies):

Wide Range of Assets
As you can see, something that makes this stand-out is the huge array of built-in assets available so you can build almost anything you like, whether it’s a medieval dungeon crawler or a futuristic, space-aged alien adventure! There are even driveable vehicles and rideable animals included the list!

I love the idea of taking this into schools in my role at U Can Too within one of our tech workshops and letting children’s imaginations run wild, whether they are focused on developing their own game or a simple immersive world to tell a story, it’s all easily achievable in Struckd Studio.
As this runs within the web browser it makes it ideal to use in school as no software needs to be installed unless you would prefer to run it on an iPad of course!
Getting Started
To get started with Struckd Studio visit https://play.unity.com/en/studio or download one of the mobile apps.
You can either begin by creating a Blank Project or by looking through the range of template worlds to get a feel for things.
If you’re using the app on a mobile device you’ll need to go to the ‘Create’ tab at the bottom. The bonus with the mobile app is there is a tutorials section to help you get started.
In both versions, there’s a Tools menu to help you set the style of the game, edit the terrain and manage the game settings. You’ll then be ready to explore and add a range of assets from the options. These are at the bottom of the screen on the browser version or you can access them using the + icon on the mobile version. Once you’ve added a character to play as, you will notice that there’s a range of settings to look through and tweak. Once you’re happy, hit the ‘Play’ button and try out your new creation!

I love that you can choose cute, cartoony looking characters like the example above as well as more realistic options!
If you need some more guidance in getting started there is a handy guide on the Struckd website that talks you through each of the tools available: and another guide on how to use the node based coding interface to modify the game behaviour
Struckd Verdict!
This is definitely one of the best game-creation tools I’ve seen for instantly getting children creating and using their imagination without a steep learning curve. I like that coding is optional, although from a computing perspective it is not necessarily going to cover all the assessment criteria that is required (if that’s what you’re after I’d recommend Kodu or MakeCode Arcade), however for a more cross-curricular experience, like building terrain or an immersive virtual world from the perspective of story-telling it is excellent and would make a great addition to a game making club. For hard-core, budding game developers who may be yearning for more they can even export their game into Unity’s game engine and explore the range of tutorials to start making their very own standalone game!