An Intro to Struckd Studio

Have you heard about Struckd Studio? It’s a fairly new and super engaging way to build your own 3D video games. As you may know, I’m a huge fan of making games as a way of getting children into coding. My all-time favourite being Kodu Game Lab for which I have a scheme of work and teaching resources for using in the classroom.

Recently I stumbled across Struckd Studio as I was interested in learning how to use Unity and discovered this as an easy entry-point through their very comprehensive (and free) tutorials.

In addition to being an educator, I’m also a parent to two young children who love building games so I was really excited to see this is available, both in the browser and as an app on Android and iOS; my 9yo, in particular, loves using various game-making platforms (such as Kodu, Super Mario Maker and Ultimate Level Builder) so he was particularly keen to try out Struckd Studio on his tablet and has had great fun making a zombie apocalypse game as you can see below!

Screenshot of my 9yo son's zombie apocalypse game.
Screenshot of my 9yo son’s zombie apocalypse game.

The great thing about this platform is that you can build a game with no coding knowledge initially but take it to the next level using the node-based visual coding environment which uses conditions and actions to add functionality, a concept that will be familiar if you are used to using Kodu. In the example below he has added an end sequence to his game based on the number of points achieved (gained by destroying zombies):

Unity script shown in Struckd Studio (also know as Muse Behaviour in the mobile version)
Unity script shown in Struckd Studio (also know as Muse Behaviour in the mobile version)

Wide Range of Assets

As you can see, something that makes this stand-out is the huge array of built-in assets available so you can build almost anything you like, whether it’s a medieval dungeon crawler or a futuristic, space-aged alien adventure! There are even driveable vehicles and rideable animals included the list!

Screenshot showing some of the assets available in Struckd Studio
Screenshot showing some of the assets available in Struckd Studio

I love the idea of taking this into schools in my role at U Can Too within one of our tech workshops and letting children’s imaginations run wild, whether they are focused on developing their own game or a simple immersive world to tell a story, it’s all easily achievable in Struckd Studio.

As this runs within the web browser it makes it ideal to use in school as no software needs to be installed unless you would prefer to run it on an iPad of course!

Getting Started

To get started with Struckd Studio visit https://play.unity.com/en/studio or download one of the mobile apps.

You can either begin by creating a Blank Project or by looking through the range of template worlds to get a feel for things.

If you’re using the app on a mobile device you’ll need to go to the ‘Create’ tab at the bottom. The bonus with the mobile app is there is a tutorials section to help you get started.

In both versions, there’s a Tools menu to help you set the style of the game, edit the terrain and manage the game settings. You’ll then be ready to explore and add a range of assets from the options. These are at the bottom of the screen on the browser version or you can access them using the + icon on the mobile version. Once you’ve added a character to play as, you will notice that there’s a range of settings to look through and tweak. Once you’re happy, hit the ‘Play’ button and try out your new creation!

Screenshot of Struckd Studio running in the web browser.

I love that you can choose cute, cartoony looking characters like the example above as well as more realistic options!

If you need some more guidance in getting started there is a handy guide on the Struckd website that talks you through each of the tools available: and another guide on how to use the node based coding interface to modify the game behaviour

Struckd Verdict!

This is definitely one of the best game-creation tools I’ve seen for instantly getting children creating and using their imagination without a steep learning curve. I like that coding is optional, although from a computing perspective it is not necessarily going to cover all the assessment criteria that is required (if that’s what you’re after I’d recommend Kodu or MakeCode Arcade), however for a more cross-curricular experience, like building terrain or an immersive virtual world from the perspective of story-telling it is excellent and would make a great addition to  a game making club. For hard-core, budding game developers who may be yearning for more they can even export their game into Unity’s game engine and explore the range of tutorials to start making their very own standalone game!

Okido Magazine Review

Nicki   October 17, 2021   No Comments on Okido Magazine Review

I’ve recently been on a hunt to find a good STEM-related magazine for my young children (aged 3 and 5). I’m not keen on the plastic toys that come attached to the front of many children’s magazines and I wanted something that was both entertaining and had some educational value. On my search I stumbled across Okido, branded as an Arts and Science Magazine for Kids, aimed at children aged 3 to 7. I reached out to the team and they kindly sent me a free copy to review. This has not been a quick process as the magazine is so jam-packed with content, myself and young children have been regularly revisiting the various sections since we received our copy a few weeks ago. We have issue #98, titled Friends which is themed around friendship and returning to school.

The magazine is 47 pages long and made from thick matt paper which, in addition to being environmentally friendly, is particularly useful for colouring and writing on the activity pages; too often magazines have a sheen to them meaning pencils don’t show up well and pens rub straight off! Another little feature which I like is that pages with cut-out sections have nothing on the back to ruin so you can freely cut out the activities without losing valuable magazine content. Additionally with the pages being printed on good-quality, thick paper, the cut-out activities stand up well to the handling of small children! In fact our chatterbox and puppets are still in pretty good condition weeks later!

Overall, I was very impressed with the content; there was a large variety of things to read and do, including comic strips, stories and a poem. All of which were enjoyed by both boys. They also really enjoyed all of the activities to complete, these involved drawing, writing, navigating a maze and maths challenges. They both particularly liked the search and find pictures too, one involved finding and colouring monsters and the other was more like a Where’s Wally exercise to find Foxy and friends as well as a variety of other quirky characters within the picture. To my surprise my three-year-old also really enjoyed the writing exercise showing lots of concentration to trace over all of the words.

My three-year-old also loved the addition of the Pizza Swirls recipe, which was very accessible and simple for young children (as well as being delicious and perfect for our guests during an afternoon playdate!) I believe there is a recipe featured in each magazine so I’m quite intrigued to see what will be in our next edition.

The board game was a nice feature too; we all enjoyed playing it and using a variety of different objects as counters! I think the 1990s Mini-Boglins and Monsters-in-my-Pocket were our favourites!

Amongst the other content, my oldest son particularly enjoyed making stick puppets which were based around school children, he liked equipping their bags with various pieces of school stationery and writing in their miniature exercise books.

The only drawback for me was that the issue I was reviewing didn’t have a lot of content in relation to the science and technology aspect of STEM learning but having looked through the back-catalogue on their website it seems that’s unusual so I wasn’t put-off by this, in fact I will be subscribing shortly and looking forward to receiving our next issue.

If you would like to subscribe too you can enjoy 15% off using the code: SOCIAL15. Click here to order online directly from the Okido website.

Happy Earth Project – Week 2

As I mentioned in my previous post, this summer we decided to cover an environmental theme, called Happy Earth, In the first week we looked at issues relating to wildlife and the following week we tackled waste which is the topic I’m covering in this post (I was aiming to write a post each week but I’m a couple of weeks behind now!)

When looking at this topic we discussed the problems relating to waste going to landfill along with waste in the form of litter and causing issues for wildlife, linking back to last week’s theme. We identified the primary ways to help with waste are the four R’s:

  • Rot
  • Reuse
  • Recycle
  • Rehome

These formed the basis for our activities this week:

Rot

Over the course of the week we saved suitable compostable items sorted as green (nitrogen-based) or brown (carbon-based) and reused an old wooden crate covered with an Ikea carrier bag to start a small compost pile in the garden. The boys added the items in layers and we gave it some water to get it started! Since then we’ve been regularly adding-to and checking on our “compost” but it hasn’t changed much yet and is mostly serving the role of another bug hotel! I’ve read that it takes around six months before we will have any usable compost so hopefully it will be ready to use next year.

Reuse

The boys love junk modelling so didn’t need much of an excuse to build something new from our old rubbish! My younger son chose to turn an old egg carton into a monster while my five-year-old decided on something a little more elaborate which he planned out on paper first after seeing the the resources available; he chose to build a castle complete with a secret hidden area. He even managed to construct most of it himself and was really pleased with the end result!

Recycle

To deepen their understanding of the types of things that can be recycled we made a simple game together using ScratchJr. Various items of rubbish are displayed on the screen and the player has to tap the recyclable items, if they tap the wrong ones the item goes to landfill! (That was my son’s idea!)

In addition to their game we also wrote an email to our local councillor in an effort have recycling bins installed in our local parks; currently all rubbish goes in mixed bins meaning a lot of recyclable items are being sent to landfill instead of being recycled. We have yet to receive a response!

Rehome

The boys had a lot of old toys they no longer play with so agreed to sort some out to be rehomed, they were surprisingly ruthless in their plight (I even fished a few back out of their collection!). We decided it would be a good idea to ask for donations in return for the toys to raise money for the Oliver Fisher Neonatal Unit (the unit that looked after my twin boys when they were born four months early – full story here).

I advertised the sale within local groups on social media and displayed the items in our front garden over the weekend (alongside a QR code for people to donate contactless if they preferred), most people donated fairly, with one lady even returning with more money later as she only had a little bit of change at the time! In total we raised £76, so we were really happy with the generosity of the local people!

Litter Picking

As litter is a problem, not only aesthetically but harms wildlife we joined up with some of the boys’ friends to go litter picking (after first using their artistic skills to spruce up their litter pickers into “Litter Monsters”!). We were pleasantly surprised to find there was not a lot of litter around. We did manage to find a little bit and received lots of compliments from local walkers who all appreciated our efforts!

Here’s an overview of our waste themed challenges:

Happy Earth Project – Week 1

If you’ve read some of my previous posts or tweets you will know that my boys like to have a theme for their school holidays. Robot Week being our favourite so far; we also had a Dinosaur theme back in May (which I have yet to blog about!). Over the summer we decided to cover an environmental theme, called Happy Earth, knowing this would provide a lot of interesting STEM content as well as tackling real world issues. I’ve broken it down into the five weeks of the school holidays so we have a different sub-theme each week. In the first week we looked at issues relating to wildlife, both local and further afield and last week we tackled waste (I’ll write up a separate post on this). Here’s a breakdown of the topics we will have covered by the end of the summer holiday:

  • Week 1 – Wildlife
  • Week 2 – Waste
  • Week 3 – Food
  • Week 4 – Energy
  • Week 5 – The Oceans

I introduced the theme by giving an overview of the Global Goals using the following video:

We began our Wildlife Week by building a micro:bit bird counter, to enable us to keep track of the number of birds around our local lake. The children helped to construct a container to house the micro:bit, wires and buttons using their junk-modelling skills. As their reading skills are still quite limited I did most of the programming then talked them through what the code blocks were doing. The boys enjoyed taking their device out to our local lake and using it to record the number of each type of bird found. To our surprise the swans were missing, we probably wouldn’t have noticed had we not been tracking them, so we’re hoping to visit again to see if we can find them and check they’re doing okay. One feature we added to our code blocks was some audio feedback so you can hear when a button press has been recorded, without this it was difficult to know it was working, especially when the micro:bit was hidden inside the container. (In hindsight, a larger container with a see-through panel would have been better).

When we got home my 5-year-old was keen to record the numbers found, first with building blocks, which I then helped him to translate into a barchart (he loves number representations). He then extended his graphing skills and made another barchart on his own to represent monsters!

Our Wildlife Week momentum continued the following day by building a bug hotel and visiting the local nursery to buy and plant some bee and butterfly friendly flowers to create our own little pollinator garden.

Later in the week, after discussing deforestation, my oldest son planned an animation for us to make together, featuring orangutans losing their home to deforestation, he had the great idea of making the trees reappear at the end of the video and it having a happy ending! As this was a stop-frame animation we were able to simply play the first frames in reverse to make the trees reappear and orangutans happy, this was quite lucky as trying to keep a 5-year-old on track with only moving the pictures a tiny bit between frames was a little challenging, meanwhile my 3-year-old was crying because his orangutan was sad that the trees had been chopped down! We used Stop Motion Studio to create the animation, which is a very accessible app for young children to use but also has some more advanced features for grown-ups and older children to tweak timings. It also features a wide range of sound effects and music which my boys particularly like to explore. here’s our final video:

Another activity the boys enjoyed was developing a Happy Earth area within our family Minecraft world, we started a forest with each of us building our own trees (some were quite interestingly shaped!) and planting saplings.  We then created a bee garden by choosing our favourite virtual flowers to plant before spawning bees and building hives.

We concluded our wildlife week with a visit from Grandad who had prepared a variety of natural resources to help the boys build their own squirrel and bird feeder for the garden, they really enjoyed putting all the pieces together and even managed to hammer some of the nails and learnt how to use a screwdriver.

We ran out of time to complete our local wildlife tracking using the Seek app due to the weather but managed to get out for a walk the following week and used my mobile phone to scan and identify some local flowers and trees. This app feeds into a global database by iNaturalist so is very useful for tracking and monitoring wildlife across the world.

We also squeezed in a trip to the zoo at the end of the week where we were able to learn more about animal habitats and even spotted some more bug hotels!

Here is an overview of our Wildlife Week challenges:

I’m aiming to blog about each of our themed weeks so stay tuned to hear about our activities relating to waste.

Some STEM/STEAM Favourites

Since undertaking “Mummy School” earlier in the year I’ve really enjoyed working on some creative STEM-related projects with my little ones. I thought I would consolidate some of our favourites here (taken from my Twitter feed to save time!).

Robotic Owl Junk Model

Chain Reactions

Junk Model Dancing Monsters

Go Robot Mouse

Practicing Mouse Control

Fun with Minecraft

Sunflower Stop Motion Animation

Robot Week

And finally, of course. . . Robot Week over February Half Term was a whole week of robot-themed fun! You can read more about it here.