I frequently find myself creating new games in Kodu, either at home or in school to demonstrate key concepts and I often end up leaving my games about 90% complete and don’t often go back to actually finish them off! I had three such games that I had started at various points in the last few months and have now taken the time to actually finish them! I thought I would share them with you, feel free to pick them apart to see how they work, improve upon etc. . .
Here they are:
Gameplay instructions are in the world description of each game. Click on the Kodu icons to download each game.
Hi, i’m running into problems opening these files. I am using Kodu 1.1.0.0. Maybe this is the problem?
Do you happen to know what has changed between versions?
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I get this error
Object reference not set to an instance of an object.
1.1.0.0
Adapter: ATI Radeon Xpress 1250 , Driver: 6.14.10.6715
at BokuShared.XmlData`1.Load(String filename, StorageHelper storage)
at Boku.InGame.LoadLevel(String levelFullPath, Boolean andRun)
at Boku.InGame.LoadLevelAndRun(String levelFullPath)
at Boku.MainMenu.UpdateObj.Update()
at Boku.GameListManager.Update()
at Boku.BokuGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at Boku.Program.Main(String[] args)
Hi Ian
I think it is probably down to the version you are running. The games were created on my laptop which is running 1.2.38.0 so I would try upgrading and see if they work then? I noticed the games I exported don’t work on my PC at work either as that is running a slightly older version too(1.2.18.0).
It’s definitely worth updating as I believe there have been a few bug fixes since version 1.1.0.0.
Hope that helps.
Nicki
In another post I said I got some error when trying to download a game… well, I just found this post and now I can download and run the games listed here, however I can’t play them. Do I really need an X-Box controller? Mine is a netbook. It would be nice if you tell me which keys should I use to play the games, let’s say the Pacman game. Thank you.
Hi I fixed the other link now thanks. These games were made with an Xbox controller, all you need to do is modify the programming and change it so it reads:
WHEN DO (Instead of where is has the gamepad)
When I make future games I’ll try to make them so you can use both methods for controls.
Thanks, Nicki
Thank you, I figured it out now! (the programming). It really is easy to follow your videos, and thanks to them I am now engaged with Kodu. Thanks!