Planning for the New Curriculum

Nicki Cooper's KS3 ComputingOver the last year or so I’ve been working hard making preparations for the new Computing curriculum coming into action from September this year. In my school we are going to adopt the Computing At School(CAS)  Progression Pathways as a method for assessing and levelling students. For students already in key stage 3 we will be freezing their old ICT levels and starting fresh by assessing them against the Progression Pathways levels for Computing. I have yet to develop an initial Computing assessment but it is something I am going to be working on over the next few months.

So far, below is what the curriculum will look like for Key Stage 3 (some schemes of work are yet to be written and some are being updated with extra parts). I thought I would share this as I know there are a lot of schools needing to plan for the new curriculum so please feel free to use/adapt this model if you find it useful. Once they are complete I’ll be adding all schemes of work to the resources section on here.

Year 7

Topic Overview
7.1 Digital Literacy –
“All About Me”
This will incorporate a baseline assessment and cover some of the more traditional ICT skills. I’m adapting this from my previous Skill Building scheme of work and condensing down significantly to cover the key, essential, points.
7.2 Game Creation in Kodu Game Lab I’ve adapted my original Kodu scheme of work into a new and improved version covering all the main skills needed and more in-depth game design and analysis.
7.3 Web Awareness A Spiderman-themed topic which teaches children the fundamentals of the World Wide Web, including how search engines work, packet switching, Internet safety and security and finishing with web design using HTML and CSS.
7.4 What are Computers? EDIT: NOW COMPLETE Currently a “work-in-progress”, this will be an adapted version of my current PC Basics scheme of work with new additions of how a CPU works and the purpose of operating systems. I’m also planning for students to take apart computers too!
7.5 Introduction to Programming For this topic I am going to completely revamp my Game Control scheme of work, so that rather than focussing on games it will focus on specific programming terminology and algorithms. I still intend to use Scratch for this but will also incorporate examples of the algorithms in text-based languages too and include exercises where they will begin to read and interpret code.

Year 8

Topic Overview
8.1 Grand Designs I’ve been teaching this topic for a few years now. It covers some of the more traditional ICT skills with the addition of 3D modelling using Sketchup. I might add some additional control elements to this using Flowol so children would design their house and then plan for some automated systems to go inside.
8.2 Python Magic This is a scheme of work for teaching children the basics of programming using Python.
8.3 Animation Project This is an existing scheme of work where the students design, create and evaluation an animation for a specific purpose. Although it is essentially complete, the assessment needs adapting to the new framework.
8.4 Ingenious Inventions I’ve yet to begin creating this scheme of work but the plan is for students to come up with inventions that will use a computer control system of some kind, this will focus on using Flowol to design the systems and I might try to incorporate the use of Raspberry Pis here too.
8.5 What are Computers Part II For the final topic in year 8 I’m aiming to build on the basic understanding of computers the students would have gained in year 7. I have yet to plan the content for this fully though.

Year 9

Topic Overview
9.1 Wonders of PhotoShop This is a scheme of work teaching the fundamentals of Photoshop. I intend to extend this somewhat so I can cover binary representation of images to give learners an understanding of how the pictures they create are stored on a computer.
9.2 Web Design This scheme of work will teach learners how to create their own website using HTML, CSS and Javascript.
9.3 Computer Crime Lab This topic will cover the creation and searching of a criminal database as well as giving an understanding of computer crimes and an understanding of cryptography.
9.4 Wedding Planner This is a scheme of work that has been delivered at my school for some time (although I haven’t delivered it myself yet). It’s been a successful way of delivering spreadsheets and ICT skills around design as well. It’s popular as I teach at an all girls school and the techniques learnt can be applied to other scenarios or events too. This will incorporate many of the skills from the Edexcel GCSE in ICT which we currently offer in year 10.
9.5 Entry Level Computing I haven’t fully decided on the final topic of year 9 yet although I am thinking of offering OCR’s Entry Level Computing certificate.

If you have any ideas or suggestions for any of these topics I’d love to hear from you! Just post a comment below. I hope you’ve found this post useful!

Koduthon 2014

Nicki   May 22, 2014   1 Comment on Koduthon 2014

Koduthon 2014Last Thursday represented the second annual Koduthon hosted at Microsoft HQ in Reading. The Koduthon is a basically a hack-a-thon style event where around 100 children were given the opportunity to enter the adult world and develop a solution to a given scenario in Kodu Game Lab. They were given a really interesting task involving developing a virtual fish tank. This proved to be an excellent exercise as it suited a wide range of abilities. They were given the basic concept of fish swimming around the tank along with suggestions of extensions they could make to this, such as:

  • Schooling
  • Feeding
  • Using the toilet and making the tank dirty
  • Features to clean the tank
  • Laying eggs and having babies
  • Enemies

Really, the list is almost endless as given more time the goal could be to create a complete, self sustaining underwater ecosystem. I’m thinking about adding this into my Kodu scheme of work, perhaps as a homework excercise.

Northfleet School for Girls gives Kodu lessonsIn our school minibus myself and a colleague brought a group of fifteen girls to the event who were also given the extra opportunity to train up Microsoft employees in the world of Kodu. They had great fun doing this and I was really proud of their confidence and teaching abilities, demonstrating patience and good manners throughout. They were even giving certificates out to the staff who took part in their training and they carried out interviews afterwards.

Use of Windows Surface with KoduTo carry out the work on the day the girls brought laptops with them from school along with some Microsoft Surfaces, I have to say I was quite impressed with the tablets. They ran Kodu all day with no hiccups and the batteries were still going by the end! If our school ever goes down the route of one-to-one devices I will definitely be recommending these, also having the USB port proved useful as they were able to utilise both the touch screen and game controllers.

The girls were buzzing in the minibus on the way home (and I’m sure it wasn’t just the supply of pick-and-mix sweets on the way out!). This was an amazing opportunity for them and one, I know, they won’t forget. A big thank you goes to Stuart Ball of Microsoft for putting on this fantastic event.

Time is Nearly Up for Kodu Kup 2014

Kodu Kup

It’s been an exciting year in the world of the Kodu Kup again. Building on the success of last year’s competition and Kodu winning a BETT Award back in January, Kodu Kup 2014 will be drawing to a close in just a few weeks. I have, again, been working alongside Microsoft in the development of resources for the competition and will soon be looking at all of the game entries to shortlist the winners so it’s an exciting (and busy) time of year. This year’s competition featured a change from last year in that we decided to leave out the themes with a more open-ended task of creating a game with an effective storyline and I’m really looking forward to playing the games produced. I’m sure I’ll be seeing a lot of creativity!

If you have been working with children in your school to enter the competition you will know that the deadline for all entries is Friday 30th May so it’s fast approaching. Check out the Microsoft Teachers’ blog if you need a recap on how to upload your students’ games and documentation. Remember, there are four sections to the judging criteria:

  • Game Documentation
  • Game Play Experience
  • Game Complexity
  • Design of the Environment

Before submitting your entries it’s always a good idea to have a quick reminder of the full judging criteria which can be found in the teacher’s pack, this will help to ensure your students haven’t missed any key features that could gain them those vital extra marks!

If you need a reminder of why this is such a fantastic competition, take a look at the Kodu Kup Final video below to see what an amazing day the children had. You can read more about last year’s competition in one of my previous blog posts:

http://youtu.be/XOHhCJddeZY

Good luck to everyone entering the competition! Looking forward to playing the games and meeting some of you soon!

 

Microsoft Global Forum 2014 – Barcelona

Nicki Cooper at Microsoft's Global Forum in BarcelonaLast week I had the privilege of joining 250 educators from around the world in attending Microsoft in Education’s Global Forum in Barcelona. I arrived on Monday evening and was ready to set up my stand bright and early on Tuesday morning! I received my invitation to the event after winning an award at the previous Global Forum for my Kodu in the Klassroom project. All previous winners became Microsoft Innovative Expert Educators for a year  (along with many others through a selection process) and I was there to showcase the progression of my project over the past year. Throughout the rest of the day we were given a few different talks and took part in a team building exercise with the groups with which we’d be working later in the week.

First Day Highlights

Stuart Ball "App Man"

One highlight of the first day was the talk from “App Man” himself, Stuart Ball, talking about various apps that are available on Windows 8 devices, check out his blog post for the full roundup. Some of my favourites are:

  • OneNote – One of the best applications for educators, in my opinion, both the desktop and mobile versions are great. OneNote allows students and teachers to collaborate on projects and almost any file can be embedded within the pages. It certainly helps to keep me organised and I even use it for my lesson planning!
  • Project Siena An app for creating apps (I’ll talk about this one in more detail further down as I explored this in some detail later in the week).
  • NovaMind Mind Mapping  – Great tool for mindmapping, there is a free version and you can upgrade to get more features.
  • Createbook – App for creating ebooks and it’s free for one more day (until 21st March!).
  • Corinth Classroom B – Look at different parts of the human body in detail.
  • ChronoZoom – An app for creating interactive time lines.
  • Code Writer (I discovered this while browsing) – This is a professional looking app to enable developers (or in my case students) to write code in 24 different programming languages with colour-coded support for each. I had a quick play with using HTML and it works very nicely.

Day Two

The following day was the start of the opening key note speeches which began with Jan Muhlfeit (European Chairman of Microsoft), Jan highlighted, for me the importance of my subject from a careers point of view, the fact that their are 900,000 ICT jobs in Europe that are not fulfilled is something I can certainly stress to the young people I teach. He also made an interesting point when he posed the question: “Is Mercedes a software company or a car company?”, the answer seems obvious but he pointed out that 60% of their budget is actually spent on developing software! I found this amazing and wondered how true this must be for many other businesses that we wouldn’t necessarily categorise as the “IT Industry”!

During the speeches we were also introduced to BizSpark which gives three years of free software, support, and visibility for startups. We also learnt about the Imagine Cup, which is a Global student technology competition with categories of Games, Innovation and World Citizenship and this has some great prizes to offer. Well worth checking out!

Next up was the much anticipated keynote by Anthony Salcito, Vice President of Microsoft Education Worldwide, he told us about Microsoft’s new CEO, Satya Nadella and his passion for education. Anthony delivered a very well thought-out scenario, demonstrating the use of some key technologies and tools and showed how they neatly synchronised between home and school from both a teacher and student’s perspectives. He showed so many interesting new and upcoming applications throughout his demonstration, it was difficult to keep up! Some particular highlights for me were:

  • Lync, if you have Office 365 in school you will already have Lync. I have been using it myselft but wasn’t aware it had so many features. Anthony demonstrated that you can use this to create a collaborative drawing canvas, share the board, create polls and show the whiteboard. I need to go and play with it some more now!
  • Project Spark – the next step up from Kodu, I’ve talked about this in a previous blog post.
  • A Top Secret add in for PowerPoint which enables you to create rich and interactive content within the slide. I’ll share more on this as soon as I am able.
  • Power Map for Excel, this enables you to plot data in a spreadsheet straight onto a map graphically.
  • Class Policy, this is an app to take full control over the Windows 8 devices in your classroom.

He also demonstrated a fantastic use of Skype in school, shown in the video below:

http://youtu.be/GZdMnkWHG7s

Another thing I didn’t know is that on the Partners in Learning site there are curriculum resources posted every day that are themed around the Bing home screen.

On Wednesday the UK team introduced some of our European friends to the concept of a TeachMeet which was put together by Stuart “App Man” Ball and David Rogers. I worked with Ray Chambers to tell people about our experiences with the Hour of Code, while David Renton introduced us to xGames, a game that enables a teacher to make a quiz for their students to answer in groups using Xbox controllers, I hate to gloat but my team won his example quiz in the TeachMeet!

Learn-a-thon

The last couple of days brought us the Learn-a-thon; this was a 24 hour activity in which we were divided into groups with peers from different parts of the world to design a learning activity that displays innovative use of technology in the three Millenium Development Goals of Poverty, Sustainability and Gender Equality. Our group were asssigned Poverty and investigated the use of Project Siena to develop a tourism app to bring visitors to poorer parts of the world. Two of our group members were from South America(Puerto Rico and Ecuador) and they highlighted the fact that tourism is what is needed in their countries to combat poverty.

I have to admit, this was the part of the event that I had not been looking forward to but actually I found it to be a thoroughly enjoyable and worthwhile activity, despite the language barriers. I was very thankful for the Bing Translator app on my Surface which enabled myself and Paula from Finland to communicate with our two Spanish-speaking team-mates when our interpreter was not around. Here’s an overview of the project we came up with:

My role was to focus on using Project Siena, a tool for creating apps, to develop an example app that would be similar to what our students may produce. Once I got started (after watching a few tutorials on Youtube) I found it surprisingly easy to use and developed a semi-professional looking app by the end! Well done to the rest of Team 51 for all the effort you put in, even though we didn’t win the competition I’m really proud of the work we produced!

Team 51 in Barcelona

From left to right: Paula Vorne, Nicki Cooper, Hector Alvarez, Carmen Escudero and our Spanish interpreter!

Gala Dinner and Awards Ceremony

The event ended with the Gala dinner and awards ceremony and I was delighted that the OffPerts, Scott Wieprecht and his team of lovely students won an award in the category for “Cutting Edge Use of Technology”, I was also pleased that fellow team mate in Group 51 above, Paula Vorne, won an award in the same category for her use of Kodu in entrepreneurship. Here’s the whole of the UK educators team celebrating after the dinner:

Team UK in Barcelona

Final Thoughts

So is there anything I would change about the event?

Maybe just one thing. In future events I would like to see more workshop-style activities run by my fellow educators (this is how the UK Forums used to be delivered). There could be different activities which we sign-up for, I know lots of people would have loved to spend time with my colleagues Ray, David and Simon to learn more about how to use TouchDevelop. I would have been happy to deliver a session on Kodu. I would also have loved to hear more about exactly how Zana from Kosovo was running her Technician club or how Todd’s students from the USA were creating their content. We had 250 “expert educators” present and I feel there was a lot more to be learned from one another. That’s my only criticism, as I’m not going to discuss the coffee (or lack of)!

Finally, some key messages and points to take home:

  • A child able to read is 50% more likely to live beyond the age of 5
  • Translation software is REALLY useful!
  • Collaboration, collaboration, collaboration
  • As teachers we need to give more power to students and trust them, to learn they have to be allowed to fail along the way
  • Technology is nothing without great pedagogy

I’d like to close with the following quote from Anthony Salcito, Vice President of Microsoft Worldwide Education:

“Don’t make technology the star, make it a tool to create amazing learning experiences.”

 

Hour of Code Week is Here!

Following on from my previous post about the UK Hour of Code I thought I should provide an update on how this is progressing. This week has been great fun with a range of events taking place both inside and outside of school! Firstly, prior to the event I took part in an interview for the Guardian and Observer newspapers. This went to press in the Observer on Sunday as well as on the Guardian website. Here’s the article from the newspaper:

Observer Article Hour of Code

Monday saw the official launch of the Hour of Code week at Westminster City School in London which I attended with a colleague and 8 of my students. We began by demonstrating the use of Kodu Game Lab to create simple games and my students were able to try out a range of other coding activities too:

  • The Great British “Code-off” – a competition between a game design student and a 13 year-old boy.
  • Angry Birds – Ray Chambers hosted this coding activity to introduce various programming principals such as selection and loops.
  • Computing without Computers – an activity led by Claire Lotriet to demonstrate the functionality of computer networks with some of her primary students.

The BBC did a nice summary of the event on their website too and I was lucky enough to have a quick chat with them for the article (click the image to view).

Nicki Cooper BBCBack in school our students have been taking part in their Computing lessons this week with activities in Kodu Game Lab and TouchDevelop. Some of the more advanced students have been trying JavaScript too!

Hour of Code Activities

We have also been running activities at lunch times after setting up a large touchscreen display in our department area. Students have been coming along and coding their own Flappy Birds game using the tutorial from code.org:

Lunchtime Hour of Code Activities

 

Staff from other departments and even our head teacher have been getting involved too. They were given the task of trying out the Angry Birds activity and we invited them into our Computing lessons throughout the week to learn coding skills.

Even parents haven’t escaped! We have sent all our KS3 students home with the homework task of “Get the Grown-Ups Coding“:

Hour of Code Homework

The idea is that the students sit down with their parents and work through the programming tutorials on the site. Once they complete the activity they get a certificate featuring both of their names. So far I’ve had some lovely feedback from parents (these are just a few who gave their homework in early!):

  • It was good to engage with [my daughter] on a new level, with her teaching me a new skill.
  • It was fun and enjoyable.
  • It was fun working alongside [my daughter] and getting involved with her homework, especially as it was interesting!

John Maddams completes Hour of Code

And I didn’t even let my own parents off the hook! I’ve been encouraging friends and family, through Facebook, to get involved as well and I’ve been tracking everyone’s participation through an online survey. Here is my own father looking very pleased with himself after earning his certificate! –>

. . . just my husband to chase next!